Contact: threedpirate@hotmail.com

Portfolio: www.gutsnbolts.com


Summary:


8 years professional production art experience
5 shipped games

Experience:


Foundation 9 Entertainment (Griptonite Studio) 2006 - Present

Senior / Lead Environment Artist, This job entails managing a team of artists for the studios highest profile and highest risk projects. Providing support through concept art, paintovers, and technical advice for up to 8 projects at a time. Quickly prototyping new games accross multiple platforms on short timelines. Mentoring the art staff, constucting art teams in ways that promote chemistry, and giving annual reviews. I also organize multiple extra curricular activities including weekly speedpainting and longer term concept development projects.

-Assassin's Creed: Bloodlines PSP
-X-Men Origins: Wolverine PSP
-Spiderman: Web of Shadows DS  


Amaze Entertainment 2005 - 2006

Environment and Concept Artist:

-Crash of the Titans DS
-Bionicle Heroes DS
-Shrek: Smash and Crash DS - Cancelled


Computer Human Interaction 2003 - 2005

3d modeler / generalist, Responsibilities included production art for proprietary space planning applications.


Ballena Tech 2001 - 2003

3d artist contractor, Responsible for creating high res renders of sports stadiums, racetracks, and theaters from blue prints and video reference.
   

Skills:


- Modeling
- Texture painting
- Lighting
- Concept development
- Art pipeline design
- Team building
- Give and recieve critique
 

Tech:


- Maya / 2 years
- 3ds Max / 8 years
- Photoshop / 8 years
 

Education:


2001 Art Institute of Seattle

Associates Degree, Animation Arts and Design


References:


Available on Request