Caleb Parrish

Contact: threedpriate@hotmail.com

Portfolio: www.gutsnbolts.com

Summary:

8 years professional production art experience
5 shipped games

Experience:

Foundation 9 Entertainment (Griptonite Studio) 2006 - Present

Senior Environment Artist, I am responsible for arranging critique sessions for 15-20
environment artists on multiple projects, organizing weekly speed painting exercises, mentoring
junior artists, creating new and maintaining established art pipelines, Leading teams up to 5
environment artists, concepting and producing environment art.

-Assassin's Creed: Bloodlines PSP
-X-Men Origins: Wolverine PSP
-Spiderman: Web of Shadows DS

Amaze Entertainment 2005 - 2006

Environment Artist:

-Crash of the Titans DS
-Bionicle Heroes DS

Computer Human Interaction 2003 - 2005

3d modeler / generalist, Responsibilities included production art for proprietary space planning
applications.

Ballena Tech 2001 - 2003

3d artist contractor, Responsible for creating high res renders of sports stadiums, racetracks,
and theaters from blue prints and video reference.

Skills:

- Modeling
- Texture Painting
- Lighting vertex / dynamic
- Concept development
- Art pipeline design
- Team building
- Give and recieve critique

Education:

2001 Art Institute of Seattle
Associates Degree, Animation Arts and Design

References:

Available on Request